The "internet of things" refers to:
a. the rise in mobile gaming.
b. a vision of a pervasive web in which common objects are connected to and controlled over the internet.
c. the trend away from platform-independent web applications to mobile-device specific apps.
d. the microblogging trend, in which users exchange short text and pictures rather than longer and more in-depth content and text.
e. the increasing focus on shopping as the major user activity on the internet.



Answer :

The "internet of things" (IoT) refers to a vision of a pervasive web in which common objects are connected to and controlled over the internet. (Solution: B).
It is the concept in which every object will be a sensor, will have it own IP address and all these object will be connected together and share information over the Internet. The object in IoT are called smart devices.