L 222 qutz introduction to scratch
question 1 of 10
a programmer used scratch to create a program with three frog sprites. if a
user clicks any of the frogs, they make a "boing" sound and glide to a random
position in the stage panel.
in this scenario, what are two examples of an algorithm?
d a. the code that instructs the computer to move the sprite after it is
clicked
b the user's decision about whiob frog to oliol



Answer :

Other Questions